A brief history of making things

How did I get here?

I design products, build systems, lead teams, make films, and occasionally start businesses. These things make more sense when you know where they began.

Begin the story
01
I was always making things

It started long before I knew what UX was.

Before product teams, design systems, or prototypes, there were drawings, characters, construction toys, and an overwhelming need to make things.

Chapter 01

Roots

Scroll sideways to explore
02
Fourth grade

Then I discovered that ideas could become interactive.

My first computer was a Commodore PET. I programmed a small text adventure and discovered the thrill of creating something that responded to another person.

03
From maker to design leader

One problem led to another—and then to entire systems.

My career has moved through engineering, financial services, consumer products, ecommerce, design systems, and organizational leadership.

04
Still making things

The boundaries between design, technology, and storytelling are disappearing.

Today I am exploring how AI, engineering, product design, filmmaking, and entrepreneurship can work together to create entirely new experiences.

The Future experience